|My role||Architect/Backend Developer|
|Date release||September 01, 2015|
|Tech||docker · google compute engine · websockets|
I was involved in this project due to the fact that I have some experience with Docker and concurrency.
One of the main challenges of this experiment was to serve the application to a high number of user simultaneously.
To achieve that, we set up a scalable solution that is running on several Google Compute Engine instances around the world.
We used Docker to deploy, deliver continuously and fast.
The project uses WebSocket which allows the user to use a phone to control the game on a computer.